Webinars

Learn how to build immersive headset content with WebXR in Mattercraft

Join us to discover how you can build immersive headset experiences with WebXR for the Apple Vision Pro, Meta Quest and more in Mattercraft.

In this session Zappar Co-Founder & CTO, Connell Gauld and Product Manager, George Martin will be taking a deep dive into WebXR and how it can be used in Mattercraft to create stand-out immersive content for a range of devices, including the Meta Quest(s) and Apple Vision Pro, without the need for app submissions.

We’ll be taking you through…

  • WebXR and Mattercraft 
  • Building immersive content for Meta Quests
  • Building immersive content for Apple Vision Pro
  • A live build

Connell and George will also be on hand at the end of the session to answer any questions you might have.

Speakers

George Martin

George Martin, Senior Product Manager at Zappar

George Martin, Senior Product Manager at Zappar

As Senior Product Manager, George drives the product roadmap and development of Zapworks, Zappar's 3D web platform, and their assistive solution, Zapvision.

Connell Gauld

Connell Gauld, Chief Technology Officer at Zappar

Connell Gauld, Chief Technology Officer at Zappar

As CTO and Co-Founder, Connell oversees Zapworks (Zappar’s AR, VR & WebXR platform), as well as being responsible for all cloud infrastructure. Connell founded Zappar in 2011, alongside Dr Simon Taylor, Caspar Thykier and Kirk Ewing and is one of the world's leading XR Platforms and creative studios. More recently, Connell and the team launched Zapvision, an app and SDK that's helping people who are blind or have low vision to access product information on packaging through a single Accessible QR code.