WebAR is a core part of what we do at Zappar, and we’re expanding where developers can use it. With the new Zappar WebAR plugin for Wonderland Engine, XR creators can now access Zappar’s image, world and face tracking, testing, and publishing tools directly inside the Wonderland Engine editor, opening the door to more immersive, smartphone-based experiences.
In this launch webinar, Connell Gauld (CTO, Zappar) is joined by Jonathan Hale (CEO/CTO, Wonderland Engine) to introduce the integration and walk through what it enables in practice. You’ll see how Zappar’s WebAR fits into Wonderland Engine, how mobile testing works, and how to take a project all the way from setup to a published WebAR experience.
In this live session, you’ll discover:
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As CTO and Co-Founder, Connell oversees Zapworks (Zappar’s AR, VR & WebXR platform), as well as being responsible for all cloud infrastructure. Connell founded Zappar in 2011, alongside Dr Simon Taylor, Caspar Thykier and Kirk Ewing and is one of the world's leading XR Platforms and creative studios. More recently, Connell and the team launched Zapvision, an app and SDK that's helping people who are blind or have low vision to access product information on packaging through a single Accessible QR code.
Jonathan is the founder & CEO of Create Worlds, the company behind Wonderland Engine. Since 2018, he has been working on optimizing the WebGL & WebAssembly based 3D engine to achieve native 3D rendering performance on the web, focusing on VR, AR and 3D on the web.