Object Pooling for Optimized Physics

Optimized physics object pooling for better memory and performance in AR/VR.

< Back to templates

This template demonstrates how to implement object pooling for physics objects in a 3D scene.

The behavior script showcases creating a pool of spheres and spawning them at regular intervals.

Once the pool reaches its maximum size, the script reuses existing spheres instead of creating new ones, optimizing memory usage and performance.

Be sure to check out the behavior script to see how spawning and pooling of physics objects are implemented.

This project includes a default splash page - a 'launch' screen shown to the user when they first land on your page. It's important for both technical and user experience related reasons. You can customize it in the index.html file.

Rendering Engine

three.js

Supported Browsers

Google Chrome
Microsoft Edge
Safari on iOS and MacOS

Scripting Language

TypeScript