# Learn how to build immersive headset content with WebXR in Mattercraft

- Type: Webinar
- Date: 26 March 2024, 16:00 UTC
- Location: London
- Video: https://fast.wistia.net/embed/iframe/ei405pm2rr

Canonical: https://zap.works/webinars/learn-how-to-build-immersive-headset-content/

Join us to discover how you can build immersive headset experiences with WebXR for the Apple Vision Pro, Meta Quest and more in Mattercraft.

Join us to discover how you can build immersive headset experiences with WebXR for the Apple Vision Pro, Meta Quest and more in Mattercraft.

In this session Zappar Co-Founder & CTO, Connell Gauld and Product Manager, George Martin will be taking a deep dive into WebXR and how it can be used in Mattercraft to create stand-out immersive content for a range of devices, including the Meta Quest(s) and Apple Vision Pro, without the need for app submissions.

**We 'll be taking you through…**

  * WebXR and Mattercraft 
  * Building immersive content for Meta Quests
  * Building immersive content for Apple Vision Pro
  * A live build



Connell and George will also be on hand at the end of the session to answer any questions you might have.

## Speakers

- **George Martin** — Senior Product Manager, Zappar. As Senior Product Manager, George drives the product roadmap and development of Zapworks, Zappar's 3D web platform, and their assistive solution, Zapvision.
- **Connell Gauld** — Chief Technology Officer, Zappar. As CTO and Co-Founder, Connell oversees Zapworks (Zappar’s AR, VR & WebXR platform), as well as being responsible for all cloud infrastructure. Connell founded Zappar in 2011, alongside Dr Simon Taylor, Caspar Thykier and Kirk Ewing and is one of the world's leading XR Platforms and creative studios. More recently, Connell and the team launched Zapworks Spaces, an app-free indoor navigation solution built for complex spaces without apps, hardware, or ongoing maintenance.
